Five Nights At Freddy's Wiki
Five Nights At Freddy's Wiki
"When the fear takes hold, and reality fails. The stage is set, and insanity prevails."
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Are you having fun yet?
 
— One of Vanny’s voice lines heard in Five Nights at Freddy's: Security Breach

Vanny, also known as (Vanessa, Ness, or Reluctant Follower) is the main antagonist of Five Nights at Freddy's: Security Breach. It's revealed in the Princess Quest minigames that she was the main protagonist in Five Nights at Freddy's VR: Help Wanted. She also plays a role in Five Nights at Freddy's AR: Special Delivery.ㅤ

Appearance[]

She wears a white bunny costume that has stitching all over it, with a large pink tartan stitching on her left hip. The costume also has a right-tilted blue bow on the chest and its hands and feet have pink paw pads under them. Her bunny mask has a wide, creepy smile with small buck teeth, a pair of long whiskers, small eyebrows, and big glowing red eyes that appear to be spaced out.

Vanny looks very similar to one of her co-workers at the Pizzaplex, both with fair skin, blonde hair tied in a ponytail, and green eyes.

Her former co-worker, Luis, describes Vanessa as someone who could brighten up a room in the scrapped e-mails.

Personality[]

In Help Wanted, Vanny has some uncertainty in her voice when being confronted about her task implying she at first wasn't fully ready to kill victims. However by the time of Security Breach, she had apparently killed at least nine children at the Pizzaplex, as seen in a newspaper article in the Alley Ending.

Vanny is shown to have a sadistic personality hidden behind a childlike flamboyance. This is shown through her casually and gleefully skipping after Gregory as he runs from her before running with arms outstretched if he is too close. She also happily orders the S.T.A.F.F. Bots to disassemble Glamrock Freddy and constantly laughs as she is about to murder Gregory. Despite this, she is capable of showing fear, especially when her plans backfire. This is evident when Gregory makes the Staff Bots kill her the same way she did to Glamrock Freddy earlier.

As shown by the Special Delivery e-mails, she has a very stereotypical feminine personality, showing an appreciation for fashion with her rainbow streak hair extensions. She also likes baking, having ordered cupcake cookbooks, and likes puppies, as she purportedly owns a glittery pink journal with pictures of them. However, Vanny also appears to be very lonely. Luis mentioned that she once ordered chocolates for herself and pretended they were from her imaginary boyfriend, Brad.

Gameplay[]

Security Breach[]

Vanny appears as an active threat in few areas. In the first sighting, she isn't a threat, as she's gone by the time Glamrock Freddy is out of the recharge station. Later on, she must be avoided after escaping Lost and Found. She functions like the other animatronics, in that she roams around searching for Gregory. Two different instances of Vanny exist.

The first one, known as Showtime Vanny, is seen in the Showtime sequence and Lost and Found. This version of Vanny always knows where Gregory is, but is unable to run, making her a slowly approaching threat. In Lost and Found, she spawns at the end of the hall, and goes through a brief animation before her chase, giving the player time to escape through the vent, which despawns her. During Showtime, she spawns on the third floor a little while after putting in the Showtime disc, and despawns alongside the other animatronics upon pressing the button to head down to Parts and Service.

The second version, known as Ending Vanny, is seen in the lobby after Lost and Found, the sewers, and the Vanny ending. This version of Vanny does not always know Gregory's location, and instead roams around like the Glamrock animatronics. If she sees Gregory, her unique trait is that she has the ability to run, allowing her to catch up faster. She spawns once Showtime Vanny despawns after entering the vent in Lost and Found, in the long hallway in the sewers, and during the Vanny ending.

A third Vanny is spawned in the Atrium after Lost and Found, somewhere around Salads and Sides. She doesn't appear on any cameras at this time, and is unable to reach Gregory, so only her voice is heard. The reason behind this is likely for ambient effect.

History[]

Help Wanted[]

After tricking Silver Parasol into giving her full access to The Freddy Fazbear Virtual Experience, a VR game based on the Freddy Fazbear's Pizza chain. She went into the VR game and collects hidden cassette tapes to reassembled Glitchtrap, who attached himself to the tapes and is using them as a hiding place. By following the instructions of the preceding beta tester Tape Girl and narrowly avoiding a merge with him, she manages to turn Glitchtrap into a harmless plushie within the game.

Curse of Dreadbear[]

In the Curse of Dreadbear DLC, her mask can be found in the Corn Maze by collecting all of the keys and going back to the start of the level. There will be a basement door that, after unlocking the fifth key, will open when you're near it. Inside the cellar, there will be a single rabbit mask on the table. Putting it on will end the minigame. You can then find the mask in the Prize Corner at any time. If you've completed both the main story and the DLC, you can get a special dialogue by looking at the glitching Spring Bonnie plush. While you can't hear Glitchtrap, you can hear what Vanny is saying in response.

Special Delivery[]

While Vanessa, referred to as Ness, does not appear in person, she is mentioned in the "unintended E-Mails" from Fazbear Entertainment. Before the events of Help Wanted, Vanessa was an employee of the Fazbear Funtime Service working as a security guard for the company. After she was contacted by one of the game developers from Silver Parasol Games, after they accidentally created a virus from one of animatronics' PCB. She pretended to be a Senior IT Representative from Fazbear Entertainment to trick them into giving her full access to their company to get rid of the virus. After believing that Vanessa got rid of the virus, Silver Parasol started working on the The Freddy Fazbear Virtual Experience again, only for for Vanessa to give unauthorized commands to their system, gaining full control over their system. She locked every employee out of their account.

After receiving an e-mail from Vanessa's fake credential, "_pizzaplex", it is revealed that Vanessa was researching the company's records of the Fazbear Entertainment Floor 3 employee, and that she transferred from Fazbear Funtime to work as a security guard at Freddy Fazbear's Mega Pizzaplex.

These emails also reveal that Vanny has been searching up various things that have nothing to do with her job at Fazbear Entertainment, involving things like blood, how to kill people, and masks.

Security Breach[]

Vanny appears pretty rarely throughout the game. She first appears while in the recharge station at 1AM, dancing around; Glamrock Freddy cannot see her at this point, though. She later appears on a monitor in Lost & Found, after Vanessa finishes talking. When the player escapes Lost & Found, they have to sneak around Vanny, who's dancing around the place.

Later on, when Roxy and Monty trap the player in a large office, she makes a brief monitor appearance at the start. There are also a few endings related to her, alongside tapes that appear to show her backstory.

Help Wanted 2[]

In the Princess Quest 4 ending, it's revealed that Vanessa has adopted the Vanny persona as her own. At the end of the minigame, a giant Vanny appears, which, with the help of Moon, destroys Glitchtrap.

Gallery[]

Audio[]

To be added

Voice lines[]

Audio to be added

Gregory, your friends are worried about you. They're here with me. Please come out..
 
— Vanny, Trailer 1
Gregory, I may have lost my temper earlier, but it was just a gli-itch. It won't happen again. It's been such a difficult day for all of us.
 
— Vanny, Trailer 1
Why don't you come out, and we can play a game together....It won't happen again.
 
— Vanny, Trailer 1
It wa-was just a gli-li-tch-ch.
 
— Vanny, Trailer 1
It's getting late...
 
— Vanny, RTX Tech Demo
Let's get you home...
 
— Vanny, RTX Tech Demo
Let's get you to bed...
 
— Vanny, RTX Tech Demo

In-game[]

Are you having fun yet?
There you are!

Trivia[]

  • Vanessa was referred to as Reluctant Follower on voices.com. On November 5th, 2019, the teaser on scottgames.com was updated to include a female silhouette with a rabbit-like ears similar to the mask. Opening the image in Notepad, the string "S h a d o w o f V a n n y" appears.
  • Vanny is theorized to be the protagonist of Help Wanted.
  • In Vanny's teaser image, she was seen holding a knife; This was removed in the final game.
    • A similar situation applies to Hex's Spring Bonnie plush, who was revealed with a knife, but later had it replaced with a pizza cutter.
    • According to artist Turntail on reddit, the reason behind this is because Scott himself prefers to "avoid real-life violence", and with it, doesn't want any knives or guns

Unused content[]

Earlier in Security Breach's development, Vanny was intended to have a much larger goal in the game, as a Vanny Meter was found in the game's debug menu. This was left unused alongside Survival mode, but is still functional.

In Help Wanted 2, Vanny was once again planned to have a larger role. Unused voicelines, presumably belonging to Vanny, can be found in the files, alongside files that indicate Vanny was originally planned to provide the plushies to unlock Princess Quest 4. Marta Svetek is still credited for voicing her in the game.

Errors[]

  • In Help Wanted, Vanny's mask has a brown patch on the side. However, in her actual model, she's entirely lacking this.
    • Based on the other models, though, this appears to just be how the texture was made. Several other models have brown in sections where they shouldn't in the VR game.
  • On Vanny's Action Figure, she appears to have joints like that of an animatronic; However, on her official design, she doesn't have any gaps that could show this, and is still a human underneath.
    • This is likely just for the sake of posing, since without them, there would be far less flexibility on positions