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Golden Freddy (referred to as Yellow Bear in the game files) is an animatronic that appears in Five Nights at Freddy's. He is a discontinued animatronic entertainer who resides in the safe room from Freddy Fazbear's Pizza, and was formerly a mascot at Fredbear's Family Diner. Golden Freddy is haunted by one of William Afton's victims, a little girl named Cassidy.

Appearance

Golden Freddy appears to be a cross between Freddy and Fredbear with missing eyes. His hat and bow tie appear to be tinted dark blue, as opposed to Freddy's black ones and Fredbear's purple ones, though this may be the result of lighting.

His appearance in Five Nights at Freddy's AR: Special Delivery however is a bit different. His teeth have become solid gold, while his Endoskeleton joints don't attach properly. In addition, the lighter gold color is more of a bright yellow.


Personality

Cassidy/Golden Freddy, similar to her Fazbear Frights' counterpart, Andrew, is a vengeful and mysterious animatronic that holds an immense amount of hatred towards William Afton, this led to Cassidy attaching herself to William's soul to ensure that he can't die. It's implied that he created the pizzeria and the animatronics in Ultimate Custom Night as a way to torture him for all eternity for his actions. His hatred seems to be so immense that he refuses to rest like the other souls, as shown in his cutscene in Ultimate Custom Night, his hatred for William and refusal to let him die is partially the response for William's return as Glitchtrap inadvertently allowing Afton to inflict more pain, destruction, and death upon innocent people.

However, upon realizing what Old Man Consequences told Cassidy to move on and let William die, Golden Freddy has now seemed to better control his hatred for William, as he realizes that now he has to set aside his rage to stop William's actions in Five Nights at Freddy's AR: Special Delivery. He is also the only delivery animatronic in Five Nights at Freddy's AR: Special Delivery to be aware of William's actions and is also aware that he is being controlled by the virus in the game which makes him kill people who play the game along with the other delivery animatronics. However, unlike the other delivery animatronics, he is still possessed by the spirit of Cassidy and still has control of himself.

Behavior

When checking CAM 2B, the player will see a Freddy poster on the wall, that can become a close-up of Golden Freddy's face with a one in a hundred thousand chance[1]. While this picture of him is being viewed, a young girl's laugh can be heard. If the player sees the Golden Freddy poster and then switches back to the Office, Golden Freddy will have appeared within the Office. His appearance causes different images to flash on the screen for split seconds, along with the words "IT'S ME". Golden Freddy will wait idly for few seconds before killing the night guard, forcibly closing the game. The moment the player sees him, the player must bring up the Monitor before Golden Freddy kills the night guard. Doing so will cause him to disappear.

Alternatively, the player can avoid him entirely by simply not looking at the West Hall Corner camera poster (CAM 2B), which will prevent him from being summoned in the first place. However, this may prove difficult, as players may be tempted to watch this particular corner in case Bonnie is making a move toward the Office.

Custom Night

After an update, inputting the A.I. levels 1-9-8-7 (the year of the bite of '87) on Night 7, Golden Freddy's jumpscare will play, crashing the game in the process. It is unlikely that this bears any lore significance, however.

Five Nights at Freddy's 2

While Golden Freddy's withered counterpart features as an antagonist from Night 6 onwards, Golden Freddy appears in his original form in the Night 3 cutscene. Here, standing up, he looks at Freddy, who is the players point of view, alongside Bonnie and Chica.

Five Nights at Freddy's 3

Golden Freddy only appears in the Happiest Day Minigame. Here, the child possessing him is standing behind a table. She is given cake by the Puppet, and, after the Golden Freddy mask appears on the child's face, she vanishes, leaving the mask behind.

Ultimate Custom Night

While Golden Freddy's withered counterpart is a customizable antagonist in Ultimate Custom Night, the final cutscene will reveal Golden Freddy in his original form from the first game, twitching constantly within pitch blackness.

Special Delivery

Golden Freddy returns again within the AR game. His animations are all glitchy, as if he doesn't have proper control over himself. Occasionally, his torso will float up higher, revealing his detached Endoskeleton. The Glitchy behavior also carries over to his in-game mechanic.

He will switch between the AIs of almost all of the animatronics, excluding Frostbear, Jack-o-Bonnie, Jack-o-Chica, and Plushtrap. To defeat him, you must select the appropriate tool within the Tool menu, replacing the original Flashlight button. In addition, you have to shock him three times to win. The available combinations are:

  • Sound meter + Battery
  • Flashlight + Timer
  • Shock + Mask

These can be switched at any time throughout the fight. In addition, there are 5 combinations that are grayed out, being:

  • Shock + Battery
  • Flashlight + Sound meter
  • Shock + Flashlight
  • Mask + Battery
  • Timer + Battery

Though unknown if this is a glitch, switching tools with the Flashlight on will have it remain on until you switch back or use the mask.

Depending on the AI he has taken, he will take on characteristics of the character's AI, although not completely.

Similarly to Endo-01, He will move slowly, rarely charging and easy to track. Unless other modes are enabled, he will function identical to the Endo.

He'll function almost identical to Freddy, as he will move more frequently while cloaked, and wait until the correct chance to strike. His static is still easy to track. Very rarely, Golden Freddy may use one of his voice lines.

When Bonnie mode activates, he'll prefer to remain cloaked, stalling out the battle as Bonnie normally does. He also takes on the shorter haywire timer or charge vulnerability of Bonnie.

Golden Freddy will move more slowly, taking on Chica's mechanics. Keeping track of him is mandatory, as he will attack randomly, and may not give time to find him after the charge has begun.

Upon activation of the mode, he will haywire and fake charge more commonly, and will start off closer than most animatronics. In this phase, it is recommended to use the Flashlight to watch his location. He will occasionally use Foxy's lines.

When the phase starts, Golden Freddy will gain Toy Freddy's Power Drain ability. In addition to this, when he haywires, the mask will now be needed while staring at him. While somewhat easy to locate, the Flashlight will make keeping track of him a simpler task.

It should be noted that he goes into this mode more commonly.

Similarly to the original Toy Bonnie mechanics, his haywire can alternate between red and white eyes. Stare at him with the mask on when his eyes are white, and look away when they're red. He will charge from farther away, and will commonly decloak.

He is far faster, and circles around the player while haywiring commonly. When he haywires, stare at him with the mask on, unless a prior phase requires the player to look away. Tracking him with the flashlight is almost required, as he charges from up close, and has a larger static range.

Golden Freddy can now drop parts on the ground, including his Tophat, his Microphone, his arm, or one of his legs. Like with Mangle, these must be collected on a timer. When he haywires, his eyes will be red, and require the player to look away with the mask on. When he decloaks, shock him as normal.

His footsteps become quieter, making it hard to track when he moves. It is less likely for him to haywire or charge, although his charge is quieter. He will charge from closer, providing less time to shock him.

Golden Freddy gains Springtrap's haywire chain ability, along with the ability to change eye colors mid-haywire. Stare at him when his eyes are white, look away when they are red. His static range is far larger, but is possible to track roughly. When he charges, his eyes will be red, and he'll start closer to the player; Simple shock him as normal.

It should be noted that he goes into this mode more commonly.

Circus Baby's Fake Haywire can be utilized, allowing him to haywire while he charges, requiring players to look away. In addition to this, he'll charge from right next to the player, providing very little time to be shocked.

He will begin tracking the player's movement. It will be required to switch to the Sound Meter in the tablet, which will reveal his location, as well as lowering the chance of an accidental jumpscare. The Minireenas will join him, replacing the interference, but still causing the same impact as normal.

His footsteps will be far faster, and can often times reduce the player's ability to hear when parts drop. Listening closely, however, it is still possible.

Similarly to Mangle mode, the player will be required to collect his parts, which may be dropped throughout the fight. The same four parts can be dropped, and upon collection will cause him to charge. When this happens, shock him as he closes in regardless of if he decloaks.

It should be noted that he goes into this mode more commonly, and is generally buggier in it.

Golden Freddy's footsteps are quieter, making it harder to tell when he moves. He will also move slower, alongside haywiring more frequently. He'll charge more commonly, closer to the player, giving a short timeframe to shock him.

Books

The Silver Eyes

Golden Freddy is a major character in The Silver Eyes. Unlike the games, He is possessed by a boy named Michael Brooks. In The Silver Eyes, he is also implied to be the mascot suit used to lure the children to the back room.

1:35 AM - The New Kid

Golden Freddy's suit appears in 1:35 AM. It appears in the third story, where Devon tries to trick Kelsey into putting on the suit for a little bit. Kelsey puts on the Golden Freddy suit all on his own, and proceeds to get springlocked. A week later Devon returns to check on Kelsey, only to see he's gone, and gets his hand caught by some springlocks. While Devon is slowly bleeding out, he sees the top of a head, someone with curly black hair.

Gallery

Five Nights at Freddy’s

FNAF World

Ultimate Custom Night

Special Delivery

Security Breach

Trivia

  • Golden Freddy can appear when doors are closed, e.g. it can appear in the Office.
  • Golden Freddy was a fan-given name for the first game. Its real name, according to the game files, is Yellow Bear. On the Custom Night screen for Five Nights at Freddy's 2, however, his name is shown to be Golden Freddy.
    • It wasn't until FNaF World that this version of Golden Freddy (FNaF 1 classic) was referred to with the name Golden Freddy rather than Yellow Bear.



  • Golden Freddy is seemingly confirmed to exist (in Five Nights at Freddy's 2, at least) thanks to the final call in the second game where a spare suit, referred to as the "Yellow one" is reported to have been used. It is not confirmed yet, because it can also refer to the other "yellow suit," Springtrap.
  • In the first game, it is really easy to deflect Golden Freddy's jumpscare, just pull the monitor back up and he will become invisible again until you see the poster again.
  • Golden Freddy is implied to be the one who ultimately killed Phone Guy, as his jumpscare noise plays at the end of the call.
  • Golden Freddy features in the Five Nights At Freddy's 3 minigame "Stage 01"
  • Many Fans theorized that Golden Freddy is the Child bitten by Fredbear, using evidence such as the Happiest Day minigame. However there are many clues that contradict this, such as the problem of what happened to the fifth victim of the Missing Children's Incident.
    • Some fans think Cassidy and the crying child are the same character. There is evidence to contradict this; Cassidy is confirmed to be a female, while the crying child is a male, and Afton would have no reason to kill his own son.
  • In Five Nights at Freddy 1, Golden Freddy apparently has a girl laugh.
  • In the Freddy Files, it says he and Fredbear are the same being.
    • This could mean that Golden Freddy is Fredbear without an endoskeleton.
    • The Freddy Files does have errors in some spots, however, so this could be another one of those errors sneaking through. Golden Freddy's appearance in Five Nights at Freddy's 2 does not match Fredbear's appearance from Ultimate Custom Night. While to some this may not seem like much, Scott Cawthon is very picky about making sure designs line up between connected characters.
    • Another thing to note is that Golden Freddy appears on posters for Fredbear's Family Diner, heavily implying that both Golden Freddy and Fredbear co-existed in the location.
  • Decoding the code of the Logbook implies the name of the Golden Freddy ghost is Cassidy.
  • Golden Freddy is one of the only beings that is capable of crashing your game, with the other being Shadow Bonnie.
    • It should also be noted that Golden Freddy only crashes the first game.
    • Because of his power, it is theorized that Golden Freddy is the mastermind behind Ultimate Custom Night, and that he created Ultimate Custom Night as a purgatory for William Afton. In the Old Man Consequences Easter egg it is believed that he is telling Golden Freddy to leave William to his fate, and when you drown yourself the game crashes.
      • There is also a new theory that poses the idea that golden Freddy might be possessed by two souls. One of them being Cassidy and the other being Kelsey (The One you shouldn’t have killed), as Fazbear Frights: 1:35 AM that that Kelsey was trapped and spring locked inside the Golden Freddy suit. One of the reasons why this theory makes sense is because The One you shouldn’t have killed is supposed to be a male, whereas Cassidy is apparently a girl. However, this theory is false because of one point: There's another "The One You Should Not Have Killed" Candidate, Andrew. Andrew told Jake, the other child inside Stitchwraith, that he wanted to get back at someone who killed him by attaching his soul to the man in order to keep him in eternal suffering, just like the whispered quotes of the Vengeful Spirit in UCN told about the Spirit's intentions towards the player.
  • Golden Freddy's mechanic in Special Delivery is the most unique, in that it combines the mechanics of several characters that are found difficult by players.
    • Because of this, combining his CPU with an 8-bit Baby plushsuit can be one of the most deadly combinations in the game, due to a lack of footsteps combined with no visible change in the eyes during his Haywire.

References

  1. Datamined odds for Golden Freddy's appearance https://twitter.com/FreddyFactsBlog/status/1359283164368232452

Withered Golden Freddy is an antagonist in Five Nights at Freddy's 2. Golden Freddy is an animatronic bear and children's entertainer housed at Freddy Fazbear's Pizza, along with the original verisons of Freddy Fazbear, Bonnie, Chica and Foxy before they got scrapped for the Toy Animatronic.

Appearance

Withered Golden Freddy's appearance has not changed much. He does look more damaged than he did in the first game, as he is missing one ear and has a few wires coming out of his eye socket. His head also appears to be tilting to the left instead of the right like he did so in FNaF 1.

Behavior

Withered Golden Freddy has two movement patterns, one is appearing in the Office Hall and jumpscaring you if you stare at it too long. The second version of his first movement is to appear as a disembodied head in the hall like the first time but instead, you don't look at it too long and put the monitor up, and then you put it down and he appears in your Office. His second movement is just to appear in the Office and then he will disappear if not putting the monitor down, he will jumpscare you as a disembodied head. The only way to evade the hallway jumpscare is to flash the flashlight quickly down the hallway, like a camera flash, and if he is there, the player should not use the flashlight until he goes away. If he appears in the office, put down the mask. A tactic that the player should use is when the monitor is put down, the player should immediately put on the mask. On PC, the player must flick the mouse on the camera tab and very quickly flick it at the mask tab. This tactic can also help with any animatronics that appears in front of the player when they put down the monitor. The characters that are evaded with the tactic are Toy Freddy, Withered Freddy, Withered Chica, Withered Bonnie and Shadow Bonnie. This tactic can also be used on mobile. The player must position their thumbs or fingers over the buttons to quickly be able to switch between the monitor and mask.

Ultimate Custom Night

When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!
 
— Character Description

Trivia

  • Golden Freddy acts the same in this game as the first as he appears at random times.
  • When his head is in the hall, it appears to be bigger than it actually is. It's unclear why this is, although golden Freddy could just be a hallucination or ghost, meaning that he wouldn't need to obey the laws of physics, which could also explain the teleporting and fading away.
  • It is theorized that the rare endoskeleton easter egg (that can appear in the prize room and vents) belongs to Golden Freddy, thus why golden Freddy looks empty.
  • In the SAVE THEM minigame, Golden Freddy can appear in the various rooms. If the player moves near him, he will disappear.
  • Withered Golden Freddy is never officially referred to as 'Withered', and in any official references is just named Golden Freddy.
    • The only two instances of his name are in the Custom Night screen for the second game, as well as Ultimate Custom Night. Both instances leave his name as just Golden Freddy.

Gallery

FNaF 2

UCN

Phantom Freddy is a phantom animatronic and one of the antagonists in the game Five Nights at Freddy's 3.

Appearance

Phantom Freddy's appearance is very similar to that from the second game except for the fact he is now burned and this may foreshadow the burning of the establishment. Also, Phantom Freddy has white pinpricked irises just like all the other phantoms, Phantom Freddy also seems to be missing his right ear, and if you get a close enough look at Freddy you can see he has no right leg and instead it's ripped off at the hip socket. Also, Freddy still seems to have his top hat and is now always carrying his microphone.

Function

Phantom Freddy's sole purpose in the game is making you put the monitor up so Springtrap can get closer to you, as you will see Freddy will just be stumbling down the hall. If you don't put the monitor up till his cycle is over then he will duck down, possibly making players think he left the hall, and jumpscare you and this will cause a ventilation error. The only way to evade the jumpscare is to let Freddy go from the right of the screen all the way to the left. During that time, the player must be quick to switch monitors if needed, so it is recommended that the player increases mouse sensitivity in the player's computer settings, or in the mobile version, do not wait for the animations of the folding monitors to fully end. In other words, rapidly tap in the direction you want to face after the monitor toggle button is pressed, and keep on tapping until the desired monitor is toggled, and then carry on with what you need to do. This tactic will give Freddy less time to begin his jumpscare and less hassle of the need to reset the ventilation.

Ultimate Custom Night

"He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily."

FNaF world

"Just taking a stroll."-Phantom Freddy’s loading screen quote

Phantom Freddy is 1 of the selectable characters in FNaF world, he is less damaged than before and has a leg, he can be found in Fazbear Hills

Phantom Freddy has the following attacks,

20294624-71BA-42B5-B39A-F13C5E203DB4.gif Decreases opponents attack.
31234A6E-908F-4FC3-A988-5F0299909C6A.gif Decreases opponents speed.
6A65CEED-7013-4F46-895F-03A360F072E0.gif Decreases opponents defense.

Movement Pattern

Phantom Freddy lacks a movement pattern but at random intervals will appear stumbling down your hallway until he ducks down and either jumpscare you or go away. He will appear walking down the hallway more and more often and get more aggressive as the nights go on.

Trivia

  • After brightening up his jumpscare, you can see that Phantom Freddy is actually Golden Freddy.
    • This is also further shown in the code, as his events are listed under Golden Freddy.
  • Notice how Phantom Freddy's Jumpscare is more closely based on Toy Freddy's jumpscare from the second game compared to Golden Freddy's.
  • If one looks at the animation of Freddy walking by in the hallway, it appears that the waist down wasn't animated. This is most likely on purpose by Scott Cawthon because in-game, Freddy's waist down can't really be seen so there was no need to animate the legs at all.
  • This is the first version of Golden Freddy to actually move on-screen.
  • In the third game, Phantom Freddy was missing his lower right leg. However, in every game since then, both legs are visible.
    • This is most visible in his Adventure design, an exact recolor of Shadow Freddy

Gallery

Five Nights at Freddy’s 3

FNaF world

Ultimate Custom Night

To be added.

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