Freddy Fazbear's Pizzeria Simulator (Abbreviated to FFPS, also called Five Nights at Freddy’s 6 and abbreviated to FNAF 6) is the sixth installment in the Five Nights at Freddy's series. The game takes place sometime after the events of Five Nights at Freddy's 3, and serves as the conclusion to Michael’s and the original games' storyline.
As the title suggests, this game's main focus is running a pizzeria and making sure it is a safe environment. Failure to do so may result in getting sued, and possibly blacklisted if sued too many times. The true gameplay of the game, however, after finishing their pizzeria, forces the player to sit after closing time to fend off the salvaged animatronics that lurk inside while they finish their tasks.
Start your own Freddy Fazbear's Pizzeria with Freddy Fazbear Pizzeria Simulator!
Presenting a fun Five Nights at Freddy's adventure with a lighter touch for the holidays, Freddy Fazbear's Pizzeria Simulator puts you in charge of developing your own restaurant! Design pizzas, feed kids, and get high scores!
A few years after the event of the third game, Freddy Fazbear's Pizza Place has been created to end the memory of everything that started the legacy of Freddy's Fazbear Pizza as the agony of every tragedy should.
Henry Emily devised a plan; Have Michael Afton, the brave volunteer, salvage any of the animatronics that fits under "Paragraph Four", then lock them in the labyrinth, once all the animatronics that fit "Paragraph Four" are in the labyrinth, he would turn up the heat to burn down the building and free the spirits inside of Scrap Baby, Molten Freddy, Afton, and Lefty.
The game starts as an 8-bit style minigame. In this minigame, players control Minigame Freddy. The objective is to collect pizzas, and launch them toward customers. Another Freddy sprite later appears, acting as an obstacle which blocks the pizzas. The minigame then glitches, and takes the player to the next screen.
After the glitch, the player finds themselves sitting at a desk with a cassette recorder and a sheet of paper. In front of them is a damaged version of Circus Baby. The man on the cassette tape then goes through multiple audio prompts with eerie noises to test the movements of the animatronic.
The cassette recorder stops, and the damaged animatronic looks toward the screen.
The player is then taken to the title screen.
Upon starting the game, the objective requires the player to fill up their pizzeria with items from a catalog that reflect atmosphere, safety, entertainment, and bonus revenue. The player must also avoid items with a liability risk in order to prevent lawsuits, as described by Tutorial Unit.
The player then enters a dark office with a computer in front of them and two vents to the left and right. The goal of this part of the game is to complete all the tasks listed on the computer.
If the player salvaged an animatronic or if there is one loose, then the player must also attempt to prevent the animatronics from getting to the office.
This is done by turning off the computer and fan, but this will also cause the temperature to rise. If the temperature in the office reaches 120° Fahrenheit, then the player will pass out. Turning on the computer and fan lowers the temperature, but causes noise, alerting the animatronics to the office.
If the player accepts any sponsorship deals, advertisements can also appear, making more noise.
If an animatronic is in an air vent, the player can shine their flashlight into the vent. There is also audio that the player can use to lure the animatronics away from the office. When finishing up the tasks, the player must log off their computer to complete the night.
Between nights, the player will be presented with an animatronic that was found in an alley. The player will be given a choice on whether to salvage the animatronic, or put it back in the alley.
Salvaging the animatronic will yield a revenue bonus. Throwing the animatronic back into the alley will yield no bonus, but the animatronic will not be loose in the pizzeria. When salvaging an animatronic, they must make sure that the animatronic does not come too close, or it will jumpscare them, and the bonus revenue will be lost. The player can use a taser to get the animatronic back to a stable position, but using it more than three times decreases the animatronic's salvage value.
- The Player
- Elizabeth Afton (Only Mentioned)
- Henry Emily
- Charlotte Emily [Hidden Grave/Dead] (Physical appearance in the Security Puppet minigame)
- Gabriel [Grave/Dead]
- Fritz [Grave/Dead]
- Susie [Grave/Dead] (Physical appearance in the Fruity Maze)
- Jeremy [Grave/Dead]
- Cassidy/"The One You Should Not Have Killed" [Covered by Grass Grave/Dead]
- William Afton (Inside of the Scraptrap suit)
- Bucket Bob
- Pan Stan
- No. 1 Crate
- Mr. Can-do
- Mr. Hugs
- Rockstar Freddy
- Rockstar Bonnie
- Rockstar Chica
- Rockstar Foxy
- Funtime Chica
- Music Man
- El Chip
- Happy Frog
- Mr. Hippo
- Nedd Bear
- Orville Elephant
- Candy Cadet
- Security Puppet
- Paper Pals
- Prize King
- Fruit Punch Clown
- Lemonade Clown
- Egg Baby
- Neon JukeBox
- Gumball Swivelhands
- Adventure Balloon Boy (Minigame)
- Adventure Jay-Jay (Minigame)
- Browboy (Minigame)
- Spring Bonnie (Minigame)
The music that plays in the beginning minigame.The title screen music.