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Five Nights At Freddy's Wiki

This ends, for all of us. End communication.
 
— Henry's final words before sacrificing himself.

Henry Emily, or Cassette Man is the overarching protagonist and an instructor in Freddy Fazbear's Pizzeria Simulator. He is the head of the Pizzeria and passes his instructions through tape recordings.

It is revealed that he is the old partner of William Afton who owned Fredbear's Family Diner, and helped to create the original animatronics.

Appearance[]

Novels[]

Henry was a mysterious man who liked to wear light colored flannels made from a soft fabric, he had pale skin, messy light brown hair and dark eyes.

Seeing that his body can fit perfectly inside a springlock Fredbear suit, it can be assumed he is tall.

Graphic Novels[]

Henry is depicted as having medium brown hair and a light stubble in later appearances. In The Twisted Ones, he is depicted wearing a plain yellow flannel shirt, beige pants, brown shoes, and light blue suspenders.

The Fourth Closet shows Henry wearing a white flannel shirt with the sleeves rolled up occasionally, dark green pants, a light brown leather belt, and dark blue shoes that presumably represent black.

Character Encyclopedia[]

Henry was a fair-skinned man with dark green eyes and light brown hair that made up a mullet and a chinstrap beard. He wore an orange-chequered shirt, blue overalls, a brown belt with a bag attached to it, brown shoes, and glasses.

Personality[]

Games[]

Henry is shown to be very soft-spoken, stoic, serious and stern, only seeking revenge and the liberation of the trapped souls. Henry is, deep down, a severely broken man, drowned in his own guilt and remorse. He greatly regretted trusting his best friend and business partner, as doing so unknowingly allowed him to kill a dozen innocent children, the first of whom was his own daughter Charlotte.

While his goals and objectives are noble, his methods are extreme, as his only solution is to destroy all of the animatronics, Michael, and himself in a blaze.

He is shown to be extremely intelligent and manipulative, as he has successfully gotten all of his targets together and gotten Michael to help him complete the task without him even knowing, although he did leave an exit for Michael whom willingly chose not to take.

Novels[]

Henry in the books has been described as withdrawn and shadowy.

He had a deep love for his daughter, Charlie, and he had used his skills to create mechanical toys just for her.

When he moved to Hurricane after Charlie's death, Clay Burke described him as being nice, but terribly alone, with his grief even visible at a distance. He was also known to be distant, even when involved in the moment, he would often get lost in thought or have a distant gaze. He often kept part of his mind on his work, and was so absorbed in it that he even made sure that his bedroom at home had windows that viewed the garage where his workshop was. It was described that there was something off about him, "almost shell-shocked".

It was revealed that Henry was bereaved and has reached a level of grief, despair, and agony, evidenced by his suicide note to his sister and Charlotte's "memories" in The Fourth Closet. He seemed isolated and terribly alone in his grief that he seemed disconnected from reality.

Biography[]

Five Nights at Freddy's[]

He is mentioned in one the newspaper clipping, telling the backstory of the "Missing Children Incident". Just like the novel, William was suspected to be the murderer of the five children but was never convicted due to the bodies of The Missing Children were never found.

Five Nights at Freddy's 2[]

He is mentioned by Phone Guy, as having been missing for years, and the company tries to track him down.

FNAF World[]

In FNAF World, the character Desk Man mysteriously appears various times. While unconfirmed, it is theorized that Desk Man is Henry Emily.

Freddy Fazbear's Pizzeria Simulator[]

In the Insanity Ending, audio of Henry prior to the events of FFPS plays. In this, he makes it clear that he helped to create the original animatronics alongside William Afton, but Afton used them for nefarious purposes. He also stated that his daughter was the first murder and that he has considered suicide out of regret for everything that he unknowingly helped Afton to do. But he is determined to end Afton's Legacy.

Henry seems to have spent a long time discovering Afton's secrets, as he had recovered blueprints of the Scooper, knowledge of Remnant, and created LEFTE to bring the Puppet to him. Henry leaves instructions for the manager of Freddy Fazbear's Pizza Place via cassettes. "Cassette Man"'s tapes talks the manager through the process of salvaging what he describes as "vintage animatronics" under the pretence of spare parts, with it being specified under paragraph 4 of their contract. In the bad ending where the player does not salvage all of Scraps, Cassette Man proceeds to fire them on completion of their work week.

In the Completion Ending, Cassette Man interrupted Scrap Baby, calling her the name of Afton's daughter, Elizabeth. He reveals how the work to which the player has applied had the ulterior motive of attracting the final animatronics, catching them, and destroying them. He talks to Michael, talking about how there was a way out for him, but he knows that he would rather die with the rest of them. He tells the animatronics to release the souls within them and damns Afton to Hell for all that he has done, telling him not to keep the devil waiting. Henry speaks to his daughter in The Puppet one last time, apologizing for not saving her on the day of her death and asking her to rest. As he continues, he sets fire to the building, destroying the animatronics, Michael and himself.

After this point, nothing is known of Henry's fate. Although, one would wish to think that he is finally at rest, reunited with his daughter at last.

Books[]

The event of the novel plays out, similar to the games timelines up until the event after Five Nights at Freddy's 4, instead of him being determined to end Afton's Legacy. In the novel trilogy, he created four animatronic dolls, each replicating his daughter's state of growth: toddler, child, teenager, and a full-grown adult. In addition, he used the illusion discs to have the appearance of Charlie. When he reached Charlotte's third stage of recreation, he realized that he's gone mad and on her fourth one, was made full of rage and despair that he stopped building it and realized that the dolls weren't actually Charlie. He committed suicide due to the permanent damage that he done himself.

Voice Lines[]

Salvaging tapes[]

Introduction[]

Begin tape.

Leaving dead space 3, 2, 1. The purpose of this tape is to test automated response times and reactions from vintage interactive attractions following audio stimuli. If you are playing this tape, that means that not only have you been checking outside at the end of every shift, as you were instructed to do, but also that you have found something that meets the criteria of your special obligations under Paragraph 4. Follow these instructions: document response times, then safely secure the space before leaving. Upon sealing the room, you are not to return.

Begin audio prompt in 3, 2, 1. *audio prompt plays* Document results.

Begin audio prompt in 3, 2, 1. *audio prompt plays* Document results.

Begin audio prompt in 3, 2, 1. *audio prompt plays* Document results.

Begin audio prompt in 3 -

 
— Henry

Cassette Man's introduction to the player at the beginning of the game.

Salvaging part 1[]

Congratulations on completing your first day, however your job isn't over just yet. There's another aspect of your end of day routine, and that is inspecting and salvaging any animatronics found in the Alley outside the backdoor. Things are found here quite often and while we aren't sure why, what we do know is that they can be used for parts. Which can mean a much needed revenue boost before starting your next day. Of course, as with everything else in this line of work, those benefits come with risks. The safest thing to do is to throw it back outside, but then you get no money for the salvage. Choose to keep it and you run the risk of certain negative consequences, namely death, should the item in question not be as docile as it first appeared. If you do decide to try to salvage it, then you must complete the maintenance checklist. During this testing phase check on the animatronic frequently, if you feel that it is coming unstable, use the taser provided to you. You can use it three times without damaging the hardware. Every use over three, however, will decrease the item's salvage value.
 
— Henry

Salvaging Part 2[]

You have chosen to proceed with the maintenance checklist.

Remember, use your company-issued taser to return the animatronic to a neutral state if you feel that it's becoming unstable or aggressive. You can only use it three times before it begins to damage the animatronic and decrease its value. Begin audio prompt in 3, 2, 1.

 
— Henry

Prompt 2-5 of the Salvaging[]

Begin audio prompt in 3... 2.. 1. *audio prompt plays* Document results.
 
— Henry

Ending of the Salvaging[]

You have completed the maintenance checklist and may proceed with the salvage, well done. End Tape.
 
— Henry

Start of the rest of the Salvages[]

Before you is an animatronic found in the back alley, we are unsure of its origins. It is your job to complete the maintenance checklist before claiming it as salvage. Or if you choose to you can put it back in the alley where you found it and forfeit payment. Please make your choice now.
 
— Henry

Ending Tapes - The Main Voice Lines.[]

Completion Ending[]

Connection terminated.

I'm sorry to interrupt you Elizabeth, if you still even remember that name. But I'm afraid you've been misinformed. You are not here to receive a gift, nor have you been called here by the individual you assume. Although you have indeed been called. You have all been called here. Into a labyrinth of sounds and smells, misdirection and misfortune. A labyrinth with no exit, a maze with no prize. You don't even realize that you are trapped. Your lust for blood has driven you in endless circles, chasing the cries of children in some unseen chamber, always seeming so near, yet somehow out of reach. But you will never find them, none of you will. This is where your story ends.

And to you, my brave volunteer, who somehow found this job listing not intended for you. Although there was a way out planned for you, I have a feeling that's not what you want. I have a feeling that you are right where you want to be. I am remaining as well, I am nearby. This place will not be remembered, and the memory of everything that started this can finally begin to fade away. As the agony of every tragedy should. And to you monsters trapped in the corridors: Be still and give up your spirits, they don't belong to you. For most of you, I believe there is peace and perhaps more waiting for you after the smoke clears. Although, for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the devil waiting, old friend.

My daughter, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I'm sorry that on that day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours. And then, what became of you. I should have known you wouldn't be content to disappear, not my daughter. I couldn't save you then, so let me save you now. It's time to rest. For you, and for those you have carried in your arms.

This ends for all of us.

End communication.

 
— Henry

Bad Ending[]

Congratulations on completing the week, unfortunately you did not meet your special obligations under Paragraph 4. Your employment is terminated. We'll mail you your things.

End Tape.

 
— Henry

Insanity Ending[]

I-It's only now that I understand the depth of the depravity of this...creature - this monster that I unwillingly helped to create. As if what he had already done wasn't enough, he found a new way to desecrate, to humiliate, to destroy. As if the suffering wasn't enough, the loss of innocence, the loss of everything to so many people. Small souls trapped in prisons of my making now set to new purpose and used in ways I never thought imaginable. He lured them all back. Back to a familiar place. Back with familiar tricks. He brought them all together. Are they still...aware? I hope not. It keeps me awake at night. I could make myself...sleep. But not yet. Not until I undo what he has done and heal this wound - a wound first inflicted on me, but then one that I let bleed out to cause all of this. He set some kind of trap. I don't know what it was, but he lead them there again. He overpowered them again. And he robbed them of the only thing that they had. Again. I don't know how those tiny breaths of life came to inhabit those machines. But they will never find rest now. Not like this. I have to call them all back. All of them. Together in one place.
 
— Henry

Gallery[]

Trivia[]

  • Henry is the first parent in the series to be mentioned by name.
  • Henry has the first and only confirmed suicide in the series.
  • In the updated version of The Freddy Files, it stated that Henry and William's partnership history and how their view of the animatronics evolved over time in the books, impacted the story of the games.
  • It is theorized that Henry is the protagonist of Five Nights at Freddy's 3.
  • Based on his dialogue in the Completionist Ending, his reference to Hell and some form of Heaven, it can be assumed that Henry believes in an Abrahamic religion, although which one is unclear.
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